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03 November 2005 @ 07:13 pm
I entered my first MTGO tourny today, a Ravnica Sealed 2x Flight. I finished with a 2-3-0 record, which is nothing to scream about but I'm satisfied for my first tourny. I'm going to join another one tomorrow night during nix tix if anyone wants to sign up with me.

Here's are some screenshots of my deck and sideboard (sideboard has basic lands removed):

When I first glanced over my cards they seemed to scream "Selesnya token deck!" and I didn't see any reason not to listen.

The deck did pretty well in most games. Vitu-Ghazi, the City-Tree was very nice for pumping out chump blockers turn after turn and saved me several times. Galvanic Arc and Faith's Fetters worked great for creature control, as they're supposed to.

If I could make the deck again I'd go one of two ways: Either utilize the red more or remove red and go white-black-green. Razia is awesome if you can cast her but of all the times I had her in my hand I was only able to get her out once. She was immediately fettered after her first strike. In the late games I found myself constantly sideboarding out the Wojek Apothecary and Grifter's Blade for Sunhome Enforcer and Thundersong Trumpeter respectively.

The more I think about it the more I think white-black-green would have been the way to go. Leaving out the creature removal available in black was a big mistake and I think Gogari Germination would have worked well. Dimir House Guard and dual Sewerdregs would have been good evasion to have with the ability to remove some pesky dredge cards as a bonus.
01 November 2005 @ 12:51 am
Do I even need to say what I'm going to say? Ravnica is officially out, biatch, and it is great. I sat on ten, count 'em: ten booster packs worth of cards last night hoping to play some Sealed but Rakae never showed up. I think he might be working late now. I highly doubt I'll be able to go another night without opening something so plan on a Sealed game tomorrow night.

Dealing with a tough creature once has always been hard for me, but the Golgari really know how to rub salt in a wound (or maybe it's just JR?) with their dredge mechanic. Being able to remove cards in a graveyard from the game is going to be key to winning many dredge battles.
31 October 2005 @ 08:05 am
Just a reminder to everyone that I plan on holding an unofficial Ravnica Sealed Deck Tournament either tonight or tomorrow night (hopefully tonight) on MTGO. You will need 1x Ravnica Tournament Pack and 2x Ravnica Booster Packs. Remember not to open them.
29 October 2005 @ 05:31 pm
Ravnica, Ravnica and more Ravnica. That's all that is on my mind lately and without anyone from the clan online to challenge at the moment, except for Clint who is busy either playing Tales of Symphonia or stuffing his face with more food, I figured I might as well write about it. Cards from the set are not available to buy online yet but it is possible to look through the cards in the deck editor or collection screen. Below this post are two others that were inspired by my perusal of the just-out-of-reach set.
29 October 2005 @ 05:22 pm
I was going to make a list of the cards from Ravnica that I thought were awesome but it got way, way too long. So instead, here's a still-longer-then-I-expected list of cards that I think are cool for one reason or another. Also, by the time I got to the gold cards I was tired so I didn't bother commenting on those. They get enough attention as it is, anyway.

Concerted Effort
Because having creatures with fear, first strike, trample or protection is good, but having creatures with fear, first strike, trample and protection is awesome.

Because it screams combo and I'm a fan of similar cards like Otherworldy Journey, Synod Sanctum and now even Astral Slide (props to Clint).

Twilight Drover
Because you'll have an army in no time and it grows itself.

Compulsive Research
Because it's a Sift that costs less and I usually have too much land in my decks anyway.

Copy Enchantment
Because I love to copy things. Powerful and annoying things.

Drake Familiar
Because it's flavor text is ironic, considering the creatures own toughness.

Dream Leash
Because permanents were meant to be tapped.

Flow of Ideas
Because now I have a reason to make a monoblue deck without using the UrzaTron.

Followed Footsteps
Because you must not have heard how much I love to copy things. Powerful and annoying things.

Muddle the Mixture
Because it's the first counter spell that I've liked in a long time.

Because your creature is probably better then mine.

Surveilling Sprite
Because it's fairly priced with a cantrip to die for (pun intended).

Telling Time
Because it makes the loss of Serum Visions bearable.

Because it's blue mana-fixing.

Tunnel Vision
Because when I need it, I need it.

Blood Funnel
Because I think creatures are meant to die and there could be no better cause.

Dark Confident
Because I think it sucks but everyone else thinks I'm wrong and if I had one I would probably use it.

Because it's ridiculous and I think the flavor text is hilarious.

Hunted Horror
Because it's a 7/7 for BB.

Last Gasp
Because one of my favorite Kamigawa cards is Pull Under.

Moonlight Bargain
Because I love black card drawing and I think this is better.

Because I hate weenies.

Flame Fusillade
Because I like pingers.

Life from the Loam
Because I hate land destruction.
29 October 2005 @ 05:13 pm
One thing that really impresses me about Ravnica is the artwork on the cards, though I think I say this about almost any modern set. A lot of Mirrodin block cards had very vivid, clear CG art. The artists of Kamigawa blew me away with their ability to envision and draw spirits that embodied some very abstract themes. Ninth Edition, being a core set, featured a lot of reprints but I thought that the new art for some of the cards had very cool style to it. I guess I’m just a fan of Magic art in general. Here are just a few of the cards whos art I enjoy:

I could include many more but I’m sure you get the idea. I think my personal tastes often lean to the more abstract images. If you want to see more Ravnica cards check out this visual spoiler from Magic Deck Vortex.
Current Music: ORANGE RANGE - *~Asterisk~
22 October 2005 @ 11:36 am
I told Clint that if anyone ever causes MTGO to crash from a game it's going to me. At least I certainly hope so. Here's some screenshots from my latest game. I sent about thirty artifacts to the graveyard at the same time. Each artifact triggered four effects from the Dross Scorpions when it died, including the Scorpions themselves. In addition, some artifacts triggered their own abilities, such as the Arcbound Stingers (modular) and Myr Retrievers. I probably had around 120 or more effects trigger at the same time. With that much stuff waiting to be stacked I got to see some interesting graphical glitches but nothing terribly interesting. I guess I'll have to think bigger. Anyway, I bothered to take the time to stack everything and was able to get all of the creatures back (except the tokens) and replay them in the same turn that they died.


I love these solitaire experiments. It really gives you a grasp of the level of insanity possible in Magic. Somebody had joined my game while I was resolving the stack and asked what I was doing. To have a solitaire game interesting enough that somebody didn't join and immediately leave was like a small victory to me. I explained the combo to him and demonstrated it, then told him he should see my spirit token deck in action, ha.

If you'll excuse me I have figure out something new to try in a solitaire game.
Current Music: Mindless Self Indulgence - Alienating Our Audience
22 October 2005 @ 12:33 am
I got a card for you guys to check out. Simple, elegant and versatile; it's the Moonlit Strider. At 1/4 it's unlikely to win you any brute strength battles. It can act as a defender, but at 3W you'd be better off with a Kami of Old Stone (a 1/7 also for 3W). So why take it over the latter?

The first time I looked at this card I balked. "A 1/4 for four mana, that kills itself?" I thought ", I'll pass." But look again. This cards versatility has been amazing for me.

Ever have a black deck kill a key creature of yours? How about red? If not you obviously aren't playing enough Magic. I've used this little spirit to stall attacks, protect key creatures from kill and/or damage, bring back creatures from the graveyard (there are some useful spirits for 3 or less mana) and even help another creature of mine break through a monocolor defense. Usually I'm doing a combination of the above scenarios at the same time.

I don't really expect that he'd be as useful in a non-spirit deck, but if you're going tribal spirits and you have at least a little white in your deck I'd consider Moonlit Strider.
21 October 2005 @ 06:41 pm
Ravnica's almost here, baby! I've been trying to make sense of the MTGO premiere events and here's what I got.

Ravnica Premiere Event Information

Most importantly, the sell of Ravnica begins on October 31st at 9:00am PST, which is noon, I believe, for us East siders.

Follow the link above to read the official info. I think the first official premiere event is on November, 3rd. I'm going to try to participate in that despite low expectations for my own performance. Anybody else plan on getting in on something?
Current Music: Mindless Self Indulgence
17 October 2005 @ 03:11 pm
Post 1 about LD
(very basic overview of Land Destroy)

How did I fall onto LD I was thinking about deck ideas.
As I do when I am trying to come up with a deck idea I watch the videos
of the pros on magic.com.

I saw a play a blue bounce spell turn two on his land.
I was like wow that was fast why did he not hold that spell.
It put the play a turn behind. This player had to replay his land and was set back a turn.

So I ran out and made a crappy blue bounce deck.
Then I was like man I hate blue if there was only some why to take players turns back for good. I brought this idea up to beau and he said like he knew all along Stone Rain. Then he said oh but thats a red card. That day I cast blue aside and turn to the Darkside of Land Destroy

Never In all of magic online have I had so many people concede.
The will to fight no matter the odds against you most people keep playing on in the battle. But when I play one of my LD decks I have had tons of people quit turn 3. So pissed they don't even say a word.
Some say LD is for loser and quickly leave.

In most cases LD can be done on turn three so it a fast tactic.
land is something that 99.9% of every deck needs. Why is that because almost all spells cost manna.Every land you kill you put that player back another Land drop. You put there manna pool back another turn.
This is very simple but very power

A LD deck needs to be able to put damage on the board. Even if you play an LD deck you cant win by killing all there lands (well most of the time they will quit lol). But you have to do real player damage and you need a way to kill the creatures that they are able to play before you start killing there lands.

A well balanced LD deck is really only stoppable by a few things.
The biggest being the color Blue. In my personal option Blue is the slowest color in magic. I have played many mono blue decks and allot of rocking blue decks don't play a creature till turn 6 or 7 or they just take one of your.

Most counter spells can be played for two manna. BAM you just made a LD deck burn a card tap manna saved a land and put the LD deck back a turn.

A player who plays LD is calling players to the color blue in short.